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Saturday, August 9, 2008
Intermediate Gamma Corrected Workflow with mental ray for Maya
by means of tone mapping and linear file textures
This tutorial will adress some of the shortcomings of previous approaches, resulting in more production ready methods of gamma management.
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Basic Gamma Corrected Workflow with the Maya Software Renderer
Basic Gamma Corrected Workflow with mental ray for Maya
Intermediate Gamma Corrected Workflow with mental ray for Maya
Correct Management of Linear File Textures
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